Silhouette first
The oversized twintails, asymmetric skirt and chunky shoes stay immediately readable even when the pose and camera are moving.
Project / 01 · Unreal milestone
A stylised cyberpunk hacker brought from Blender into Unreal Engine—now textured, rigged, moving, and finally able to show some attitude in real time.

THE MILESTONE
PoiZon began as an anime hacker and “tech witch” with an intentionally loud silhouette: acid-green twintails, asymmetrical clothing, oversized footwear and a compact cyberpunk mask.
This update marks her first complete real-time presentation. The clothing, material breakup and layered hair are now reading together in Unreal, while the dance test proves the rig and character can hold up once she leaves the modelling viewport.
Unreal Engine test
The first animation pass puts the full character under motion: hair, layered clothing, proportions and the oversized shoe silhouette all have to stay readable while the rig does its job.
Latest character pass








Silhouette anchor
The shoes ground PoiZon’s exaggerated proportions and carry the black, white and acid-green material language all the way to the floor. Fabric leg warmers soften the hard-surface forms while straps and bright laces keep the focal rhythm intact.


What this pass proves
The oversized twintails, asymmetric skirt and chunky shoes stay immediately readable even when the pose and camera are moving.
Leather, fabric, mesh, metal and neon accents are tuned to feel distinct without breaking the tight black-and-green palette.
The Unreal test shifts PoiZon from a static model into a performer, exposing the next round of deformation and secondary-motion polish.
PROJECT STATUS / ACTIVE