Project / 01 · Unreal milestone

POI
ZON.

A stylised cyberpunk hacker brought from Blender into Unreal Engine—now textured, rigged, moving, and finally able to show some attitude in real time.

  • Blender
  • Character art
  • Animation
  • Unreal Engine
Full-body Unreal Engine render of PoiZon
REAL-TIME BUILD / AUG 2026UNREAL ENGINE

THE MILESTONE

From model to
movement.

PoiZon began as an anime hacker and “tech witch” with an intentionally loud silhouette: acid-green twintails, asymmetrical clothing, oversized footwear and a compact cyberpunk mask.

This update marks her first complete real-time presentation. The clothing, material breakup and layered hair are now reading together in Unreal, while the dance test proves the rig and character can hold up once she leaves the modelling viewport.

Unreal Engine test

A little dance.
A very big milestone.

The first animation pass puts the full character under motion: hair, layered clothing, proportions and the oversized shoe silhouette all have to stay readable while the rig does its job.

REAL-TIME PLAYBACKFULL-BODY RIG TESTUNREAL ENGINE
01 / DANCE TESTPRESS PLAY

Latest character pass

Materials, layers
and attitude.

Three-quarter full-body presentation of PoiZon
01Full character / three-quarter view
Close-up of PoiZon's face, mask, eyes and two-tone hair
02Face, mask and eye materials
Close-up of PoiZon's top, straps, buckles and choker
03Top, hardware and choker
Close-up of PoiZon's asymmetrical skirt and belt from the front
04Asymmetrical skirt / front
Rear close-up of PoiZon's layered black and acid-green twintails
05Layered twintails / rear
Rear close-up of PoiZon's asymmetrical skirt
06Asymmetrical skirt / rear
Front close-up of PoiZon's chunky shoes and leg warmers
07Shoes and leg warmers / front
Rear close-up of PoiZon's chunky shoes and leg warmers
08Shoes and leg warmers / rear

Silhouette anchor

Chunky shoes,
sharp details.

The shoes ground PoiZon’s exaggerated proportions and carry the black, white and acid-green material language all the way to the floor. Fabric leg warmers soften the hard-surface forms while straps and bright laces keep the focal rhythm intact.

LAYERED FABRIC MATERIALSACID-GREEN LACE ACCENTREAL-TIME SILHOUETTE
Front close-up of PoiZon's shoes and leg warmers
01 / FRONT CONSTRUCTION
Rear close-up of PoiZon's shoes and leg warmers
02 / REAR SILHOUETTE

What this pass proves

A character built
to hold up in motion.

01

Silhouette first

The oversized twintails, asymmetric skirt and chunky shoes stay immediately readable even when the pose and camera are moving.

02

Material separation

Leather, fabric, mesh, metal and neon accents are tuned to feel distinct without breaking the tight black-and-green palette.

03

Real-time personality

The Unreal test shifts PoiZon from a static model into a performer, exposing the next round of deformation and secondary-motion polish.

PROJECT STATUS / ACTIVE

Next: deformation,
secondary motion and polish.

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