VIEW CASE STUDY ↗PoiZon ↗
A stylised cyberpunk hacker now alive in Unreal Engine, with layered materials, a complete outfit and her first full-body animation test.
- Blender
- Animation
- Unreal Engine
Character art · Worlds · Real-time
Stylised 3D character art, animation and worldbuilding—made with curiosity, technical stubbornness and an unreasonable affection for cybernetic anime girls.

FEATURED / 01CHARACTER DEVELOPMENT
Selected work
Three developing bodies of work spanning stylised modelling, cinematic production and real-time digital performance.
VIEW CASE STUDY ↗A stylised cyberpunk hacker now alive in Unreal Engine, with layered materials, a complete outfit and her first full-body animation test.
VIEW CASE STUDY ↗A character-led Unreal cinematic from the Fall of the World, combining performance, animation, environment assembly and fungal-apocalypse worldbuilding.
VIEW CASE STUDY ↗A custom real-time fashion model and virtual performer developed for clothing presentation, facial performance and future digital-character experiments.
From the dev log
Process notes, experiments, wins and highly educational disasters.
Bringing the complete character into Unreal, testing the full-body rig and discovering what her silhouette does when it starts dancing.
Building chunky cyberpunk footwear, then discovering that one pair had developed an appetite for the entire character budget.
Shaping Vivi for fashion presentation, facial performance and the uncanny delight of seeing her react through Live Link.
Bear Makes Art
I’m a 3D artist and designer focused on stylised characters, strange settings and real-time storytelling. This site documents both the polished results and the gloriously messy decisions that make them possible.