Character art · Worlds · Real-time

Cute characters.
Strange worlds.

Stylised 3D character art, animation and worldbuilding—made with curiosity, technical stubbornness and an unreasonable affection for cybernetic anime girls.

PoiZon in Unreal Engine
FEATURED CHARACTERPOIZONNOW IN UNREAL ENGINE

FEATURED / 01CHARACTER DEVELOPMENT

3D CHARACTER ART ✦ MODELLING ✦ RETOPOLOGY ✦ ANIMATION ✦ UNREAL ENGINE ✦ WORLDBUILDING

Selected work

Characters with
something to say.

Three developing bodies of work spanning stylised modelling, cinematic production and real-time digital performance.

01Full-body Unreal Engine render of PoiZonVIEW CASE STUDY ↗
REAL-TIME CHARACTER / UNREAL ENGINE

PoiZon

A stylised cyberpunk hacker now alive in Unreal Engine, with layered materials, a complete outfit and her first full-body animation test.

  • Blender
  • Animation
  • Unreal Engine
02Low-angle cinematic render of MylaVIEW CASE STUDY ↗
CINEMATIC CHARACTER WORK

Myla & VIRE-7A

A character-led Unreal cinematic from the Fall of the World, combining performance, animation, environment assembly and fungal-apocalypse worldbuilding.

  • MetaHuman
  • Animation
  • Cinematic
03Close portrait render of ViviVIEW CASE STUDY ↗
METAHUMAN DEVELOPMENT

Vivi

A custom real-time fashion model and virtual performer developed for clothing presentation, facial performance and future digital-character experiments.

  • MetaHuman
  • Live Link
  • Real-time

From the dev log

What I’m making,
and what fought back.

Process notes, experiments, wins and highly educational disasters.

POIZON / UNREAL ENGINE

PoiZon takes her first steps in real time

Bringing the complete character into Unreal, testing the full-body rig and discovering what her silhouette does when it starts dancing.

POIZON / MODELLING

The triangle-budget shoe incident

Building chunky cyberpunk footwear, then discovering that one pair had developed an appetite for the entire character budget.

VIVI / METAHUMAN

Finding a face inside MetaHuman

Shaping Vivi for fashion presentation, facial performance and the uncanny delight of seeing her react through Live Link.

ABOUT THE STUDIOB / MA

Bear Makes Art

Building the things
that won’t leave my head.

I’m a 3D artist and designer focused on stylised characters, strange settings and real-time storytelling. This site documents both the polished results and the gloriously messy decisions that make them possible.